﻿com_sothink_slight.QSEventHandler={
	
	//// the following examples demonstrate how to add event handler to your project
	//
	//// [1]: mouse event handler
	//MouseLeftButtonDownProc:function( sender, e)
	//{
	//    // retrieve object if the type of sender is shape, text, image, video, movieclip or button
	//    var    aShape1    =sender.Canvas();
	//    var    aText1     =sender.TextBlock();
	//    var    aImage1    =sender.Image();
	//    var    aVideo1    =sender.MediaElement();
	//    var    aMovieClip1=sender;
	//    var    aButton1   =sender;
	//
	//    // retrieve display symbol if it's type is unknown, shape, text, image, video, movieclip or button
	//    var    aSymbol    =Player_sample.MainMovie.GetSymbol   ("symbol_name");
	//    var    aShape2    =Player_sample.MainMovie.GetShape    ("shape_name");
	//    var    aText2     =Player_sample.MainMovie.GetText     ("text_name");
	//    var    aImage2    =Player_sample.MainMovie.GetImage    ("image_name");
	//    var    aVideo2    =Player_sample.MainMovie.GetVideo    ("video_name");
	//    var    aMovieClip2=Player_sample.MainMovie.GetMovieClip("movieclip_name");
	//    var    aButton2   =Player_sample.MainMovie.GetButton   ("button_name");
	//
	//    // control movieclip
	//    aMovieClip1.Stop();
	//    aMovieClip1.Play();
	//    aMovieClip1.GotoAndStop(10);
	//    aMovieClip1.GotoAndPlay(10);
	//},
	//
	//// [2]: frame event handler
	//EnterFrameProc:function( sender, e)
	//{
	//    // retrieve frame event parameters
	//    var aFrameEventArgs=e;
	//    var    nFrame         =aFrameEventArgs.Frame;
	//    var    strEvent       =aFrameEventArgs.Event;
	//}
}